Peperit 2.0, 2019
For the first time you can experience VR art at Heartland, when Sophie Hjerl's work “Peperit 2.0" will take you on a journey, where the goal is
to give an experience of being in a transitional phase between one place and another.
Graduated from the Royal Danish Academy of Fine Arts the artist Sophie Hjerl has a background in video art, sculpture and dance but today she also works with Virtual Reality. With her sculptural expression, she is trying to put the viewer in the center of the artwork,
to become a part of it.
Heartland Festival takes place at Egeskov Slot, from the 30th of May to the 1st of June 2019.
Supported as part of Expanded Animation LAB - The Animation Workshop.
Peperit 1.0, 2019
Dur: 5:00 min
3d and programming: Midtjysk 3D Service / Lars Hemmingsen
Sound Sophie Hjerl
Peperit means birth in Latin. The VR piece examines the concept of birth, as a physics phenomenon and in transferred meaning. To give birth can be experienced as something primordial but also very spacy. As a movement that comes from both inside and outside, both tangible and abstract at the same time. The work of VR is between the concrete and the abstract, between something earthly or something from space and as a picture of transitions in life, as in birth or death.
The viewer find him or herself in the middle of a egg like formation with a stick, line going through and continuing into eternity? Throughout the VR piece the lines, sticks moves in and out of hexagon patterns surrounding the viewer - contracting and releasing in a logical way of its own.
Supported by the Danish Arts Council and Expanded Animation / The Animation Workshop.
Installation views from the group exhibition
Meanwhile in Denmark
by Maison du Danemark/ The Danish House in Paris
at Galerie Odile Ouizeman, Paris, nov- dec 2019.
Room Service is a solo exhibition by Sophie Hjerl created based on Carlsberg's former Machine Central, the Water Tower building, which is now listed and houses Carlsberg City's Gallery and Art Center.
The exhibition presents a central work using Virtual Reality (VR), as well as sculpture and light installa-tions. The works open to a new spatial and temporal version of the actual physical spaces and at the same time offer a story that is also related to the former use of the rooms, of which the title:
The exhibition is physically located on the 7th floor in two mirrored spaces connected by two identical rooms.The rooms are to be found in the VR-work Dispatched / Afsendt where also sculptural elements from the exhibition's physical space will appear. Through the VR work, a transformation and manipulation of the actual surrounding space is experienced, and with the VR medium's ability to create 360-degree space, it is endeavored that both spaces meet with specific contrasts.
The work wants to challenge the perception of space: The actual physical, material versus the virtual and the intangible, the organic and the analog, versus the synthetic and the digital. The exhibition's space seems ideal for this study, as it has been patinated in a game-like aesthetic over time by much steam
The exhibition is curated by artist and curator Simon Ganshorn
Programming and 3d - Lars Hemmingsen / MIdtjysk 3d Service
Performer Jonas Petri Megyessi
Costume object Line Frank
Composer Jesper Ørberg
Assistant Helma Zeynali
Supported as part of Expanded Animation LAB - The Animation Workshop
Danish Arts Foundation, production support
Copenhagen Municipality Culture Committee, Visual Art
The exhibition Room Service has been awarded by the Danish Arts Foundation, 2019
Reviews- click to open link:
Carlsberg City Gallery and Art Center / Carlsberg Byens Galleri og Kunstsalon, CPH, DK
VR piece taking place in the old water tower of the former Carlsberg Brewery, Nov 2018 to Feb 2019.
Installations view + stills from the VR piece Dispatched/ Afsendt (2018)
SOPHIE HJERL`S virtual reality work is based on her background in video art, sculpture and dance.
- In her VR pieces she examines how the viewer can be placed 'inside' the art piece itself. She works with what she calls: 'The body as consciousness in space' . She defines this as one of VR's strongest virtual and spatial possibilities.