Virtual Reality + Augmented Reality


In the AR piece Being is? the spectator is directed to view different AR pieces in different environments not depending on geography.


Augmented Reality art project “Being is?” by Sophie Hjerl with text by Jan Pêt Khorto, Christian Franklin Svensson, Dady de Maximo and Adrian Wilding.


“Being is?” is an art project which explores the state of fleeing from an existential angle.


BE SURE TO COPY THE LINK AND PASTE IT INTO THE BROWSER OF A TABLET OR SMARTPHONE


"Being is?", by Adrian Wilding. Ideally, watch it by a crossroad:

https://tinyurl.com/BeingIsBeingIs


"If the Sea Could Talk", by Dady de Maximo. Ideally, watch it by water:

https://tinyurl.com/BeingIsIftTheSeaCouldTalk


"Transcendence", by Jan Pêt Khorto. Ideally, watch it in nature:

https://tinyurl.com/BeingIsTranscendence


"Being Refugee", by Christian Franklin Svensson. Ideally, watch it by a roadside:

https://tinyurl.com/BeingIsBeingRefugee


There are 4 different AR experiences that all aim to view the situation of being a refugee, from both a philosophical, poetical, narrative, or testimonial perspective.


Use your smartphone or tablet to watch the AR-pieces at a chosen spot indoors or outdoors. Remember headphones for the best experience.


You can experience the AR piece with an updated Android device or an iOS device with version 15.1 or higher. With iOS devices, you can even scale the character by touching the screen.


CG artist: Johan Jæger // Voice: Adrian Wilding // Sound mastering: Jesper Ørberg

The project is supported by Statens Kunstfond (The Danish Arts Foundation) and Center for Animation, Visualization and Digital Storytelling. A special thanks to: Tone O. Nielsen, Anne Lise Marstrand-Jørgensen and Christian Franklin Svensson.





The VR piece Being is? examines the condition of fleeing from an existential angle. 


The title questions if there is a point, where being is tipped so much, that the perspective for being is absolutely displaced?


The VR piece takes place in a sensing dramatic landscape with texts from a person who had to leave the homecountry.


Stills from the VR piece Being is? by Sophie Hjerl


Cg artist: Johan Jæger

Sound, 3d scan and 360 camera: Sophie Hjerl

Text: Anonymous


TEXT IN VR PIECE _ ANONYMOUS


Are you a boy or girl? / Just a question. / Tell me, are you a terrorist? / What does 'home' mean?


I do understand but… Don`t you think you put too much emotions in it? / Breathe!


I can see your point but, aren`t you exaggerating? / Breathe!


Listen! We do not have a space for you here! / Is it possible to ask why?


Listen! We do not have a space for you here!


Questions!








EN SUITE, 2000/2021

SITE SPECIFIC VIRTUAL REALITY PIECE


MØSTINGS HUS, FREDERIKSBERG, CPH, DENMARK

21.04 - 30.05.2021


In the exhibition En suite, the visual artist Sophie Hjerl disturbs the physical reality using sculpture and Virtual Reality (VR). Through the two media, a total installation is experienced, which includes the concrete spaces of Møsting's House and a parallel universe manifesting itself, wearing the VR glasses.


In the exhibition spaces, the audience is centered in tubs, which give associations to bathtubs, sarcophagi or a kind of vessel for travel to distant galaxies.


It is from the tub that the VR work plays out itself, physically as well as virtually. The audience is taken on a virtual journey through time and space, where the surrounding Frederiksberg (the ares in CPH where the exhition space is) plays a vital role, and where the human body is examined as a container for memories and experiences.


On the journey that embraces sci-fi and antiquity, the audience's experience is transformed and manipulated of the surrounding space. In this way, Sophie Hjerl challenges the relationship between Place and Space - between a single geographical point and an infinite surface of places, memories and associations.


With the VR medium, Hjerl is interested in what she calls the body as consciousness in space. By combining the visitor's physical presence in the sculpture with Virtual Reality, you become part of the physical reality of the work and at the same time invited on a virtual sensual journey that goes far beyond the works concrete and spatial reality.


In ancient times, Frederiksberg was called Tulehøj, and the name refers to a priest or magician - a thul, who may have lived in the area a long time ago. He is the one who leads the way on a journey through the dimensions. The first time we meet him, he is in isolation in front of a bathtub and says a paraphrase Storm P. dialogue to a monologue with himself.

From here he leads the way further out of Møstings House.


The recordings with the thul, alone and isolated, were made in February 2020, and the work was since then woven in and out of the reality that the pandemic has created, and the old reality, everyone suddenly seemed to miss. For where is reality when it can no longer be maintained? Where does it go when it has first appeared to be fragile, staggered and distorted? Can it be recreated? And if so, in what image - in what form?


Art piece by Sophie Hjerl /  Programming and 3D: Lars Hemmingsen, Midtjysk 3D Service / Kinect og 360 degrees filming: Sophie Hjerl / Participating, Thul: Jonas Petri Megyessi / Monologues texts: Sophie Hjerl + én after Storm P. Komposers: Jesper Ørberg and Sophie Hjerl. The song Dreams, vocal and text by Agarfa George Atsu Amartey, produced and composed by Agarfa George Atsu Amartey (1957 - 2019) and Jesper Ørberg / Assistant: Karon Nilzén / Installation photos: Palle Bo Nielsen & Sophie Hjerl.


link to review:

kunsten.nu


Peperit 2.0, 2019


For the first time you can experience VR art at Heartland, when Sophie Hjerl's work “Peperit 2.0" will take you on a journey, where the goal is

to give an experience of being in a transitional phase between one place and another. 


Graduated from the Royal Danish Academy of Fine Arts the artist Sophie Hjerl has a background in video art, sculpture and dance but today she also works with Virtual Reality. With her sculptural expression, she is trying to put the viewer in the center of the artwork,

to become a part of it. 


Heartland Festival takes place at Egeskov Slot, from the 30th of May to the 1st of June 2019.


Supported as part of Expanded Animation LAB - The Animation Workshop.


Stills from VR

Photo from Heartland: Kunsten.nu





Peperit 1.0, 2019

Dur: 5:00 min

3d and programming: Midtjysk 3D Service / Lars Hemmingsen

Sound Sophie Hjerl


Peperit means birth in Latin. The VR piece examines the concept of birth, as a physics phenomenon and in transferred meaning. To give birth can be experienced as something primordial but also very spacy. As a movement that comes from both inside and outside, both tangible and abstract at the same time. The work of VR is between the concrete and the abstract, between something earthly or something from space and as a picture of transitions in life, as in birth or death.


The viewer find him or herself in the middle of a egg like formation with a stick, line going through and continuing into eternity? Throughout the VR piece the lines, sticks moves in and out of hexagon patterns surrounding the viewer -  contracting and releasing in a logical way of its own.


Supported by the Danish Arts Council and Expanded Animation / The Animation Workshop.







Installation views from the group exhibition

Meanwhile in Denmark


by Maison du Danemark/ The Danish House in Paris

at Galerie Odile Ouizeman, Paris, nov- dec 2019.


Photo: Julien Mouffron-Gardner, Sophie Hjerl


To the right stills from Peperit 1.0.












Room Service is a solo exhibition by Sophie Hjerl created based on Carlsberg's former Machine Central, the Water Tower building, which is now listed and houses Carlsberg City's Gallery and Art Center.


The exhibition presents a central work using Virtual Reality (VR), as well as sculpture and light installa-tions. The works open to a new spatial and temporal version of the actual physical spaces and at the same time offer a story that is also related to the former use of the rooms, of which the title:

Room Service.


The exhibition is physically located on the 7th floor in two mirrored spaces connected by two identical rooms.The rooms are to be found in the VR-work Dispatched / Afsendt where also sculptural elements from the exhibition's physical space will appear. Through the VR work, a transformation and manipulation of the actual surrounding space is experienced, and with the VR medium's ability to create 360-degree space, it is endeavored that both spaces meet with specific contrasts.


The work wants to challenge the perception of space: The actual physical, material versus the virtual and the intangible, the organic and the analog, versus the synthetic and the digital. The exhibition's space seems ideal for this study, as it has been patinated in a game-like aesthetic over time by much steam



The exhibition is curated by artist and curator

Simon Ganshorn


Programming and 3d - Lars Hemmingsen / MIdtjysk 3d Service

Performer Jonas Petri Megyessi

Costume object Line Frank

Composer Jesper Ørberg

Assistant Helma Zeinali



Supported as part of Expanded Animation LAB - The Animation Workshop

Danish Arts Foundation, production support

Copenhagen Municipality Culture Committee, Visual Art



The exhibition Room Service has been awarded by the Danish Arts Foundation, 2019

     

    

Reviews- click to open link:

Politiken

Information


ROOM SERVICE


Carlsberg City Gallery and Art Center /  Carlsberg Byens Galleri og Kunstsalon, CPH, DK


VR piece taking place in the old water tower of the former Carlsberg Brewery, Nov 2018 to Feb 2019.


Installations view + stills from the VR piece Dispatched/ Afsendt (2018)







SOPHIE  HJERL


SOPHIE HJERL`S virtual reality work is based on her background in video art, sculpture and dance.

- In her VR pieces she examines how the viewer can be placed 'inside' the art piece itself.             

She works with what she calls: 'The body as consciousness in space' . She defines this as one of VR's strongest virtual and spatial possibilities.


In 2021 SH also started working with Augmented Reality. Please see work with links on this page.