AUGMENTED REALITY (SELECTED)


SOPHIE HJERL`S XR work is based on her background in video art, sculpture and dance.


In 2021 SH started working with Augmented Reality (AR) as larger installation works also combined with physical objects and sound. 



SOPHIE  HJERL


The exhibition Between Times by visual artist Sophie Hjerl displays Virtual Reality, Augmented Reality and video works in dialogue with physical space and objects, which together create a kind of new total installation.


With this exhibition, Sophie Hjerl challenges the perception of the virtual versus the physical in themes that revolve around the existential extremes of life. The exhibition examines and dissects the material, which, together with virtual and physical space and objects, shifts the concept of reality.


Because when is something truly real, and how are we affected by the immaterial and virtual?


Time and space have always been considered inseparable factors, but with virtual tools, humans can appear on the other side of the globe and now even wage wars over distances that were previously impossible. As in quantum physics, where electrons appear in multiple places at once, we are no longer present in just one place. We are now present in many places in “between times.”


The works are a mix of newer, brand-new, and older pieces that together create new narratives in the exhibition. The viewer moves between the extremes of death and birth and in a limbo between worlds. Hjerl finds it interesting to work with concepts that may seem “banal,” difficult, and prone to missteps. She is intrigued by what happens when these life events or circumstances are evoked in art.


Mellem tider / Between Times, 2024

Four Boxes Gallery


Corpus (ground floor). 

Mellem tider / Between Times, 2024

Four Boxes Gallery


Inter (limbo), (first floor).

Celebra Cerebra, 2023

The Chapel in St. Hans Have, Site-specific

Augmented Reality sculptures and installation


- Celebra Cerebra (Latin for ‘celebrate the brain!’) was the title of the exhibition that filled the Chapel in St. Hans Have in May and August 2023 - albeit with a different kind of fullness than usual. The work was an Augmented Reality (AR) piece consisting of individual virtual objects accompanied by composed sound and music that the viewer could follow on their own smartphone or tablet. The aim was for the various virtual objects to allow the viewer to move around and explore the house, combining different stories, objects and experiences into one unified work. When experiencing the site for the first time, many are struck by the history of the area and especially the chapel, which stands as a strange yet powerful monument to a bygone era. A chapel consisting of a ceremony room, a cold room for storing corpses and a section room where patients' brains were removed for research. The chapel dates from 1883 and for about 100 years it fulfilled that function. Ongoing brain sectioning is no longer performed as no important data can be collected from dead brains other than physical deformation. Fortunately, the days of taking the same amount of an organ that is so elementary and central are over.


Of the approximately 300 visitors to the exhibition of Augmented Reality works, many were in meetings and conversations. One priest visited the exhibition and she was shocked. She had seen many chapels, but never where section rooms and cold rooms surround the ceremony room. It is also seen as eerily brutal and violent to bury people without their brains. So where are they in death? - is the next question you ask yourself. One day an elderly woman came in, she had been a nurse at the hospital and knew “Søren-død”, who drove around the area and picked up the bodies in a hearse. He was also a carver and often sat eating his lunch and talking to the bodies. Many were patients he knew and he put newspaper where the brain had been removed. If it was a patient with a good sense of humor, they got the pages with the cartoons. The former nurse had seen the bodies. They were lying on some boards with some fabric over them, she said. When she saw the image created virtually for the room, she exclaimed: “It's spot on”. The image was an attempt to create an image of “someone who had died in the Viking Age”, where the bodies were buried and burned, unless you were a dignitary with your own grave, to include the previous history of the area. But that's what they looked like, the bodies lying in the room.



Ephiphany, 2023

Sculpture and AR work for the exhibition Far West, Museum of Religious Art, Lemvig

Oyster shells, plaster, wood, pu, polystyrene, sack, cloth, sound

190 x 50 cm


In the AR sculpture Ephiphany, a physical object is seen standing still like a fjord or sea creature, looking out over space, like a ghostly primordial being. Using Augmented Reality, the viewer experiences a virtual sculpture of a female figure that can be moved around the room by the viewer, changing in size as it rotates. When the artist's grandmother, who was from Lemvig, passed away, she came to say goodbye. The artist's maternal family were Tatars, and it is said that they lived on the heath. They were not allowed to be buried in the cemetery, but only outside it, as they were considered unclean - invasive. The physical sculpture is made from oyster shells - the invasive species of Pacific oyster that is now also found in the Limfjord. What is the original and where do we come from? When the artist's mother gave birth to her and her sister, the first thing she asked for was oysters. The sculpture's addition of the digital present can be a gateway to show what was and still is, but which we do not always seem to be able to register. The digital as a tool for other dimensions?


In the AR piece Being is?, (2022), the spectator is directed to view different AR pieces in different environments not depending on geography.


Augmented Reality art project “Being is?” by Sophie Hjerl with text by Jan Pêt Khorto, Christian Franklin Svensson, Dady de Maximo and Adrian Wilding.


“Being is?” is an art project which explores the state of fleeing from an existential angle.


BE SURE TO COPY THE LINK AND PASTE IT INTO THE BROWSER OF A TABLET OR SMARTPHONE


"Being is?", by Adrian Wilding. Ideally, watch it by a crossroad:

https://tinyurl.com/BeingIsBeingIs


"If the Sea Could Talk", by Dady de Maximo. Ideally, watch it by water:

https://tinyurl.com/BeingIsIftTheSeaCouldTalk


"Transcendence", by Jan Pêt Khorto. Ideally, watch it in nature:

https://tinyurl.com/BeingIsTranscendence


"Being Refugee", by Christian Franklin Svensson. Ideally, watch it by a roadside:

https://tinyurl.com/BeingIsBeingRefugee


There are 4 different AR experiences that all aim to view the situation of being a refugee, from both a philosophical, poetical, narrative, or testimonial perspective.


Use your smartphone or tablet to watch the AR-pieces at a chosen spot indoors or outdoors. Remember headphones for the best experience.


You can experience the AR piece with an updated Android device or an iOS device with version 15.1 or higher. With iOS devices, you can even scale the character by touching the screen.


An AR artpiece made by Sophie Hjerl.

Director and 3D scan: Sophie Hjerl.

CG artist: Johan Jæger // Voice: Adrian Wilding // Sound mastering: Jesper Ørberg


Supported by Statens Kunstfond (The Danish Arts Foundation) and Center for Animation, Visualization and Digital Storytelling. A special thanks to: Tone O. Nielsen, Anne Lise Marstrand-Jørgensen and Christian Franklin Svensson.


Environmental stills: Sophie Hjerl