TORUS - VR art piece by Sophie Hjerl

Director: Sophie Hjerl

CG & programming: Andreas Schönauer

Producer: Hannibal Glaser

Sound: Milan Grajetzki and Sophie Hjerl

(C) 2022 Sophie Hjerl. 

kar_1-kopi 2
07_kar_hugges_til_ foto_Sophie_Hjerl-kopi
11_kar En Suite Sophie Hjerl 2021_foto Palle Bo Nielsen-kopi
01_Still VR værk En Suite Sophie Hjerl 2021
02_Still VR værk En Suite Sophie Hjerl 2021
08_Still VR værk En Suite Sophie Hjerl 2021
09_Still VR værk En Suite Sophie Hjerl 2021
Man in the Room
Peperit 1.0 still_4
Uden titel (afrikansk maske set bagfra) Sophie Hjerl 2016
Iben grid 4
Hexagon til Heartland Sophie Hjerl
10_ART_2016_Grid_Væren værket Verden_Sophie Hjerl kopi
Sea and Shore Sophie upside down
IMG_6593 er der allerede
24 Uden titel (afrikansk maske set bagfra) Sophie Hjerl 2016
Yaka Maske videostill
Manin the Room (close-up)
Sol kopi_edited2
Ants never Sleeps
Peperit 2.0 still træmanden
3_Peperit 2_0_Sophie Hjerl_Heartland_foto_kunsten_nu kopi
ItIs Not a Question_1
Men du sagde detalje_edited1
14_kar En Suite Sophie Hjerl 2021_foto Palle Bo Nielsen-kopi

       © 2017 Sophie Hjerl

TORUS (Act 1)  - A Manifold Journey

TORUS is a virtual journey through the abstract universe of mathematics where the powerful Torus (the ring manifold) reigns. In this first of three acts, we start by entering an animated pulsating representation of the Torus’s infinite curves.

What is the shape of reality? Ring-shapes appear in many cultures and religions, life often being represented understood as an ouroboros, the snake eating its own tail, unifiying beginning and end.

Torus is the “ring of rings”, looping in multiple dimensions. The form plays a central role in topology, the mathematical study of continuous and connected spaces. Is also mirrors the shape of the geomagnetic field around the Earth.

In computer graphics, Torus is known as a primitive – a common shape used as a starting point for artists when designing virtual objects, and so TORUS (Act 1) fittingly marks the beginning of this new age of virtual experience rooms.

 Experience Together
This piece is an exploration of multi-user VR named MUCO, which allows the ability to be in a shared virtual experience simultaneously. This gives a new dimension to the experience, and works as a new virtual museum.

This experience is taking place on a 250m2 area, making this a vast space for free exploration, larger than most other VR installations.

 About Sophie Hjerl
Sophie Hjerl is a Danish artist who has graduated from The Royal Danish Academy of Fine Arts. Sophie works primarily with VR and other formats as installation, sculpture, sound, animation and video. Her artistic practice centers on movement between organic forms, such as the body, and geometric orders and structures, like objects and buildings and explores the world from an existential angle.

SH's virtual reality work is based on her background in video art, sculpture and dance: In her VR pieces she examines how the viewer can be placed ‘inside’ the art piece itself. She works with what she calls: ‘The body as consciousness in space’. She defines this as one of VR’s strongest virtual and spatial possibilities.

Torus is the first work in a series of three, all of which work to explore the Torus form, which can seem both simple and complex at once. The first work, which is this, aims to unfold the form in a temporal and spatial course – and challenge the viewer’s encounter with it. As well as accessing the form from a scientific angle.

Thanks to Phenomenal Viborg, The Danish Arts Council, The Animation Workshop, University of Southern Denmark – Center for Quantum Mathematics.


Article from Center for Quantum Mathematics concerning the project:

LINK - click here

Sci-Vi Conference - presentation of the project: LINK - click here